Project 1
Artificial Plain is a first person perspective story driven dystopian adventure game. In this world after death filled with artificial objects, protagonist will follow the guide of crow man and explore the specie they want to be through a seven-day trip. On the last day, mother god will ask player what kind of object they want to be, and make them the object.
Character Design
palyer
Mother God
- Player
Came to the world after death.
- Mother God
Her body constructs the whole world.
- Crowman
parts of mother god, act as guides to introduce the world to players
- Fountain dog
animal / pets
The protagonist's design incorporates elements of advanced mechanics and biological prosthetics, blending technology with organic forms to evoke a futuristic, intergalactic aesthetic.
For the final boss, inspiration was drawn from bacteria and the process of metamorphosis, resulting in a design that feels both alien and unsettling.
Through the exploration of texture and shape language, the designs convey a sense of otherworldly tension and intrigue, perfectly complementing the game's theme.
The crow, agile and sharp-witted, moves with precision, while the dog, despite his imposing size, carries a loyal but somewhat naive presence.
The composition emphasizes dynamic motion, with gold coins scattering through the air, capturing the moment of conflict. A warm, golden palette highlights the medieval-inspired setting, reinforcing the themes of power, deception, and duty. Through expressive character design and dramatic lighting, this piece explores the contrast between intellect and brute strength, order and chaos.
He is often mischievous and carries stolen coins tied to his waist.
The project includes a character illustration and a three-view turnaround.
Set within a sci-fi universe with an astronaut theme, this project explores distinctive shape language and texture to define each character's role and personality.
The designs emphasize a cohesive yet visually diverse team dynamic, reflecting their individual traits while maintaining a futuristic and action-driven aesthetic.
The design process involved thorough research into Arctic expeditions and real-life tribes living in cold regions, ensuring cultural and environmental authenticity.
The goal was to strike a balance between factual influences and imaginative storytelling, resulting in designs that feel grounded yet captivatingly fantastical.